There are three documented ways to hold a weapon: start with it, reach its kill gate, or pay the Robux skip printed on that card. A fourth route covers three gifts: the bat from a group join and favourite, the chainsaw on login day 2, and the sledgehammer on day 7.
Where the number lives
Press B and read the bar at the top of the weapons panel. It prints current/required, such as 118/130. That means 12 kills left for the Nail Gun, not one. The panel does not round.
Kills in the reviewed session came from shooting, hitting, and driving into dummies, and from map props: the cannon, wrecking ball, spike wall, and explosive barrels. Two things stay unconfirmed. No recording shows the counter while an NPC Wars fight is running, so do not assume those deaths fill your bar. No published test shows whether the count survives leaving the game.
Gates that were readable
These gates were read from the weapons panel on 13 November 2026. Arsenal and Tools were not scrolled into view, so this is not a claim that the panel only contains these cards. The official description names a minigun, rocket launcher, flamethrower, gravity gun, and a black-hole weapon that did not appear on the tabs that were read. Their gates are unknown. The black-hole weapon is separate from the Black Hole world event.
| Gate | Weapon | Tab | Skip shown |
|---|---|---|---|
| Starter | Pistol, Bow, Slingshot | Guns | Free |
| Starter | Fists | Melee | Free |
| Starter | Grab, Rope, Thruster | Throwables | Free |
| Starter | Spike, Landmine | Traps | Free |
| Group + favourite | Bat | Melee | Free |
| Login day 2 | Chainsaw | Melee | Free |
| Login day 7 | Sledgehammer | Melee | Free |
| 60 | Balloon | Throwables | No Robux price printed |
| 100 | SMG | Guns | 19 R$ |
| 130 | Nail Gun | Guns | 19 R$ |
| 160 | Shotgun | Guns | 29 R$ |
| 180 | Fireworks | Throwables | 29 R$ |
| 200 | Katana | Melee | 39 R$ |
| 200 | Throwing Knives | Traps | Not shown |
| 250 | Axe | Melee | Not shown |
| 250 | Grenade | Traps | Not shown |
| 300 | Freeze | Throwables | 29 R$ |
| 350 | Harpoon | Guns | 29 R$ |
| 400 | Rifle | Guns | 29 R$ |
| 500 | Sticky Bomb | Traps | Not shown |
| 600 | Sniper | Guns | 39 R$ |
| 650 | Power Thruster | Throwables | 39 R$ |
Gates are cumulative. If you have 118 kills, the Nail Gun at 130 needs 12 more, and the Sniper at 600 needs 482 more. Cards that share a number unlock together: Katana and Throwing Knives at 200, Axe and Grenade at 250. Do not add the gates.
A missing price is not zero Robux. Balloon, Throwing Knives, Axe, Grenade, and Sticky Bomb had no skip price on the cards that were read, so treat those five as earn-only until the panel prints a number.
When a skip is the shorter path
The panel does not print damage, so a higher gate is a longer wait, not a stronger weapon. Pay for the card you will keep holding.
- 19 R$ covers the SMG at 100 and the Nail Gun at 130. If you are already past 100 kills, those two arrive inside a normal session.
- 29 R$ covers Shotgun (160), Fireworks (180), Freeze (300), Harpoon (350), and Rifle (400).
- 39 R$ covers Katana (200), Sniper (600), and Power Thruster (650). The last two are the longest grinds that also show a price.
Injection cards sit in the same panel at 199 R$ next to a Free Go button. They do not move the kill counter, so buying a syringe does not skip a weapon gate.
If the bar looks stuck
The counter is inside the weapons panel, not on the main HUD. Press B, find the Next line, and read both numbers. If an owned card has no green Equip button, close and reopen the panel.
Bonus kills that do not require a new weapon: the Play Gift pays +5 for staying in the session, and one recorded Today's Dare paid +12 for dropping 30 dummies. Open H and clear those before you buy a 19 R$ skip you were about to earn anyway.
